iOS APP DEVELOPMENT
iOS apps built with React Native, submitted properly, and handed over as code your team can maintain.
APP STORE REVIEW
Apple reviews every submission, and first submissions are rejected regularly, usually for reasons unrelated to code quality. Incomplete metadata, missing account deletion, a privacy label that does not match actual behaviour, an unclear permission justification, or a feature Apple considers duplicative can all create delay.
Handling that is part of the work rather than an unexpected event. The app is built with the guidelines in mind, the submission is prepared properly, and rejections are managed when they happen.
Budget for it in your timeline. An app that is technically finished is not the same as an app that is live.
THE DELIVERY REALITY
The build is complete when the app can be released, not when it first runs on a developer device.
WHAT I BUILD
Every app is designed around the product, the App Store requirements, and the team that needs to own it after launch.
Accounts, content, subscriptions, notifications, and the product states a customer-facing app needs.
Operational applications, including distribution outside the App Store when appropriate.
An iOS experience connected to the web product and backend your team already operates.
Feature delivery and performance fixes on a React Native app that needs a careful next step.
Submission preparation, review handling, and release support through to an app that is live.
WHAT'S INCLUDED
The visible app, backend connections, device testing, and store submission are treated as one delivery.
A technical plan for the app, data, integrations, and store requirements before the build begins.
Design or implementation that follows iOS conventions without making the product generic.
API work, Apple Pay, Stripe, push, Sign in with Apple, maps, and analytics where required.
Testing across iPhone screen sizes and iOS versions that matter to your users.
App Store Connect setup, privacy declarations, review management, code, credentials, and documentation.
SUBSCRIPTIONS
If an app sells digital content or subscriptions, Apple requires its own in-app purchase system and takes a commission. The rules around what must use IAP and what can use external payment are specific, and getting them wrong means rejection.
The implementation covers products, subscription groups, server-side receipt validation, restore purchases, and handling for expiry and cancellation. The client is never treated as the source of truth for a purchase.
“A subscription flow is a product system, not only a payment button.”
COMMON QUESTIONS
The decisions around iOS delivery, review, and ownership before a project begins.
I build iOS with React Native. Projects genuinely requiring native Swift need a native specialist, and I will tell you if yours is one.
Usually one to three days, but rejections restart it. Plan for a couple of cycles on a first submission.
Yes, in your own name, so you own the app and its listings. I will help set it up.
Yes, though Android comes cheaply from the same React Native codebase.
If it is React Native, yes. Native Swift or Objective-C is outside what I do.
You do. The account is set up in your name from the start.
Tell me what it does. You will get a fixed price and a practical release plan.